Published on Apr 23, 2023. throwables. 19 Fabric. Entity Model Features - A Fabric mod implementing support for OptiFine-format custom entity model (CEM) resourcepacks. png" now variates with "mob4. 1 on Modrinth. 1,497 follower s. 18. This page serves as a compact list of all unique mob and entity textures or skins which have ever existed in officially released versions of Minecraft. textures ending with numbers now use the separator ". png" now variates with "mob4. 4. Add a Comment. Supported mobs at the moment:. Changelog. Report Follow . [ETF] Entity Texture Features Mod. Changelog. I cannot recommend this enough. 4 on Modrinth. Download Install Description Files Images Several fixes, primarily for the random property system rewrite in 4. png") Animatica textures are now detected and prevent. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Entity Texture Features; Entity Model Features; An Iris-supported shader and enable any LabPBR format emissive/sub-surface-scattering options; Patrix Texture Pack Download. - added support for emissive textures on mob head blocks. MCPPPP (1. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Entity Model Features (EMF) is a Fabric, Quilt & Forge mod that adds support for OptiFine's Custom Entity Models (CEM). 3. This will likely be the case on some Mods if you use Curse Maven Method. 3] - fixed a crash related to forge loading without cloth config, that caused the game to crash prior to displaying the missing mod warning - sheep wool support added (wool doesn't apply dye color to the emissive texture, use custom texture colour properties to set an altered coloured texture instead if required. added support for end crystal random and emissive textures. 3553 downloads. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . 19. json; A few of these options can also be changed via the Puzzle mod; Mod support. rewrote the Random Property reading code to be more object-oriented, stable, and simplified. ETF is a mod that adds new features to entity textures, such as custom, random, emissive and glowing textures, as well as player skin features. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. fixed crash in skin tool when selecting pixels (likely present in 1. Blinking mobs. 1. [ETF] Entity Texture Features Mod. added an option to enable extra warden textures like the heart to apply to the entire model. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. json; A few of these options can also be changed via the Puzzle mod; Mod support. 106775 downloads. 6. - fixed crash in skin tool when selecting pixels (likely present in 1. Supports 1. Licensing. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Supports 1. You might need to load the ressource pack twice for some reason (CTRL+F3) _____ There is a file in the folder wich will show you all the name possible for their respective textures to display. 2 Forge. 19. parrots showing custom & emissive textures on shoulders. png") Animatica textures are now detected and prevent certain ETF. MoreMcmeta (1. 20 Other Texture Pack. Settings & configuration. json; A few of these options can also be changed via the Puzzle mod; Mod support. (Customised just like Optifine, by Biome, Name, Height, etc. Settings & configuration. Radplay • 3 mo. that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. Settings & configuration. Player Skin Features & Additions, including support for most of the above features. [ETF] Entity Texture Features Mod. property percentage mode values not being rounded as integers (an entity with health percentage 3. Iris Modrinth - An Open Source shader mod compatible with OptiFine shader packs. 0. 0, simply open the mod menu settings and enable "Apply skin feature template to a copy of your. Download [ETF] Entity Texture Features 4. that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. g big_chungus_0. 0] updated to 1. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 6. " like OptiFine for variants (e. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. This anime mobs resource pack contains stuff, including Counter Strike, Mob Talker, Nekopara, Vtubers, Monster Girl Encyclopedia, and Helltaker, the rest are originals made by me. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. as well as fixing a notorious `Tinkers construct` crash on forge. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. "This pack uses Chime for items, and Entity Texture Features + Entity Model Features for entities, Optifine does technically work with this pack, but it generally brings no benefit nowadays and is incompatible with way too much stuff to bother properly supporting, so only ETF & EMF have been tested. [ETF] Entity Texture Features 4. 930 downloads. Settings & configuration. Published on May 10, 2023. Download [EMF] Entity Model Features 0. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. 4. 3. textures ending with numbers now use the separator ". This mod should be compatible with any mod added entities. 6. Describe the issue. x] Download Report . 7809 downloads. 0. Published on Sep 22, 2023. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need. json; A few of these options can also be changed via the Puzzle mod; Mod support. properties but the additional texture didn't. Settings & configuration. json; A few of these options can also be changed via the Puzzle mod; Mod support. 2 13. This mod should be compatible with any mod added entities. textures ending with numbers now use the separator ". 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. [V4. 3k download s. fixed parrots not being random or emissive on player shoulders. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. 1 [ETF] Entity Texture Features 4. g big_chungus_0. json; A few of these options can also be changed via the Puzzle mod; Mod support. json; A few of these options can also be changed via the Puzzle mod; Mod support. json; A few of these options can also be changed via the Puzzle mod; Mod support. 2 Forge. json; A few of these options can also be changed via the Puzzle mod; Mod support. 4 on Modrinth. Author (s) Last Update. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. +Player skin features!)Versions [Fabric] Entity Texture Features [V4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. +Player skin features!)Custom, Emissive and Varied mobs like Optifine and so much more. Changelog [4. 2 Forge. 6. 19981 downloads. 19. - choice between brighter or optifine-like (default) emissive rendering modes (bright usually provides bigger bloom with. Settings & configuration. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 0 on Modrinth. 2k download s. Added: - Optifine parity: Size & Color texture properties - Ender Dragon random / custom and emissive texture support - drowned outer layers support random and emissive textures using the vanilla format - choice between brighter or optifine-like(default) emissive rendering modes (bright usually provides bigger bloom with shaders and is. after all likely 70% of mobs including all of the villagers are working fine, but some mobs like llama, pig and sheep weren't working so i deleted them from the resource pack, i still haven't tested every single mob, so if there was a problem, you can just delete the . 149 downloads. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 2. png 160 × 160; 324 bytes Dragon Fireball BE2. 4I1XuqiY. VOID_AIR) be true for the entity he sends to getTexture(); in his icon rendering or make inEntity. 2. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. " like OptiFine for variants (e. CIT Resewn only adds support for custom item textures (hence the acronym). 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties. 1. Animated entity textures. 861. 5. Download Report . 3. 222 downloads. Client Decoration Mobs Utility. Settings & configuration. 2 Forge & Neoforge. NOT AN OFFICIAL MINECRAFT PRODUCT. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. png and will use the default otherwise )Download [EMF] Entity Model Features 1. This mod should be compatible with any mod added entities. parrots showing custom & emissive textures on shoulders. png) fixed health property not working at all in 4. 20. 6. Changelog. textures ending with numbers now use the separator ". Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Client Decoration Utility. Supports 1. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you. Subtract this texture's RGB values from the previous. 18. 2. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 857. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 5 (ETF 4. 19. ETF Changelog: [V3. 3. ETF v4. 0] Update summary. You need OptiFine (or ideally, Entity Texture Features + Entity Model Features because OptiFine is kinda crappy past 1. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Published on Jun 9, 2023. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. json; A few of these options can also be changed via the Puzzle mod; Mod support. A sheep using sheep2. Fully compatible with Sodium & Fresh Animations. 8. CIT Resewn only adds support for custom item textures (hence the acronym). I've already tried Entity Texture Features and Custom Entity Models (CEM) but I haven't gotten any luck. [ETF] Entity Texture Features Mod. 2. Modrinth is open source. " to separate the variant (e. It is compatible with various shaders, mods, and resource. added support for end crystal random and emissive textures. -Put the contents of the random/entity folder in both the normal minecraft textures entity folder and optifine random entity folders -Checked random entities was on and if another resource pack that makes use of it was working, and that resource pack worked just fineETF v4. 20–1. Entity Texture Features - Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric[ETF] Entity Texture Features Mod. Published on May 10, 2023. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. More Texture Animations . json; A few of these options can also be changed via the Puzzle mod; Mod support. First to enable the skin features in this mod you must put the marker in your skin file, this is the red,green,blue,white,black pixels just below the head texture in the example image above. This mod should be compatible with any mod added entities. - fixed elytra emissive texture rendering. This mod should be compatible with any mod added entities. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 4. Download Report . Supports 1. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 1] - player skin format changes (backwards compatible, mod page will be updated soon) - new player skin feature lowerJacket / lowerDress - documentation to come soon - fixed several crashing issues with player skin features - fixed display issues present in first player hand with skin features like OptiFine for variants * (e. properties file loading (will be used in EMF); added an option to enable transparent skins for all players, even ones not using ETF skin features. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. ETF v4. Settings & configuration. 0]-[1. 4. ETF 4. blinking for eyes in FA Addon etc. 1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what OptiFine offers. This mod should be compatible with any mod added entities. fixed the name property not respecting text formatting codes e. 3 Download Report Changelog [4. Changelog. 20. The features of this mod so far: 🎲 Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. This project is licensed with LGPL v3. 😑️ Blinking mobs. 20. overlay. jem file). 20. 19. 6. 1. Settings & configuration. 3 on Modrinth. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. [4. png 160 × 160; 273 bytesList of entity textures. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Compatible with and requires Sodium. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness. Added: Download [ETF] Entity Texture Features 4. fixed: several additions listed above fix several issues however some more minor fixes include: fixed quark incompatibility with ETF block entity features; fixed ETF settings button appearing on data pack selection screenadded quark compatibility warning that disables incompatible features. +Player skin features!) [ETF] Entity Texture Features Mod. g big_chungus_0. Custom Entity Models; Entity Texture Features . 0. 20 Other Texture Pack. 1 [ETF] Entity Texture Features 4. 0 will no longer be supported moving forwards, due to very annoying workarounds required); support added for the wardens. Download Report . None of the files are hosted on our server. with even more properties) 💡 Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. 1. Settings & configuration. - drowned outer layers support random and emissive textures using the vanilla format. NOT AN OFFICIAL MINECRAFT PRODUCT. Settings & configuration. [V3. ” Finally, Installing the Animatica will “add animations for textures, e. +Player skin features!)ETF is a mod that adds many new features to entity textures, such as custom, random, glowing, and blinking textures, as well as player skin features. . [ETF] Entity Texture Features 4. Random property code now only stores the entities initial conditions if they have been tested by. Custom, Emissive and Varied mobs like Optifine and so much more. json; A few of these options can also be changed via the Puzzle mod; Mod support. json; A few of these options can also be changed via the Puzzle mod; Mod support. 2-Snapshot 1. 8 comments. Fabric, Quilt 1. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 1. Download [ETF] Entity Texture Features 4. Settings & configuration. Created 2 years ago. 1 Release 4. Help with resource pack with custom models for optifine not working with CIT Resewn : r/fabricmc. png)*. This mod should be compatible with any mod added entities. Chances are it also works on versions below that, however, those versions. added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. json; A few of these options can also be changed via the Puzzle mod; Mod support. Changelog. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM mod if you have it, EMF is better. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. Created 2 years. 6. added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager. Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Highly recommended ; Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Home / Minecraft Texture Packs / 64x Arda. png) NOT AN OFFICIAL MINECRAFT PRODUCT. 18. Client Decoration Utility. Supports 1. However I will not leave you empty handed, If you want to contact the Xaero's Developer and simply tell them to "make entity. fabric. names property will also match against the whole line ( (names. Button and tooltip for the option, found in Video Settings ‣ Quality. 3 Fabric & Quilt. PACK REQUIRES OPTIFINE OR CITRESAWN ENTITY TEXTURE FEATURES !!! optifine. Individual part textures are not supported (you can only specify texture and texture size in the . his mod allows you to use OptiFine CEM Resource Packs without. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 16. 6 Download Report Changelog rewrote the Random Property reading code to be more object-oriented, stable, and simplified. The source code has also been ported to a single codebase for forge. This listEverything in this pack works ONLY when using Entity Texture Features + Entity Model Features (or Optifine) and Stellar Tweaks 2. "fixed texture names ending with numbers not correctly using a ". 9k download s. +Player skin features!)Next, installing Entity Textures Features (ETF) will “fix some visual errors and extend the capabilities of the CEM mod. added an option to enable extra warden textures like the heart to apply to the entire model. [ETF] Entity Texture Features Mod. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsadded support for emissive and enchanted skin features on player head blocks (will only work for a player online that you have seen at least once that session, I may expand this in future) resolved injection warning on mod load. Download [EMF] Entity Model Features 0. added support for end crystal random and emissive textures. Report Follow . improved resource reloading mixin. 2. png should variate with big_chungus_0. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. This mod should be compatible with any mod added entities. 6. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 3. Some scenarios exhibit up to 11 times less processing time usage, and in general the mod is much more stable and efficient. Published on Mar 24, 2023. This pack adds new skin variations to mobs with help of Entity Texture Features. json; A few of these options can also be changed via the Puzzle mod; Mod support. 19. Settings & configuration. png should variate with big_chungus_0. You need to test it yourself. 4. What resource packs does this support? Animatica adds support for resource packs that use custom animated textures This includes: Animated GUI textures (Use OptiGUI for other GUI features) Animated entity textureslike OptiFine for variants * (e. Download [EMF] Entity Model Features 1. 7901 downloads. added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. The random textures must be named after this format: TextureName#. 19 (for now 1. NOT AN OFFICIAL MINECRAFT PRODUCT. Published on Nov 4, 2023. Currently, the animations do behave slightly differently than optifine's, just enough to break some packs. This project is licensed with LGPL v3. 1,562 follower s. Backrooms entities texture pack (zombies and skeletons) 32x Minecraft 1. +Player skin features!)Blend the two textures using this texture's alpha value. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. It supports all features of the proposed Fabric Rendering API plus extensions defined in FREX. fixed api methods not being static. This is the most common type of blending. Other animated textures (Animated blocks and items are a vanilla feature)added support for end crystal random and emissive textures. 4 on Modrinth. This anime mobs resource pack contains stuff, including Counter Strike, Mob Talker, Nekopara, Vtubers, Monster Girl Encyclopedia, and Helltaker, the rest are originals made by me. 5. 559 downloads. ETF 4. 47569 downloads. Download Report . "name=\u00a74\u00a7oName". - made `Name`, `Names`, `Biomes` and `Teams` properties more robust and all 3 can now utilise Regex and Pattern not just `Names`.